For Generation X, the defining vision of our most likely future was laid out in The Jetsons. It presented a futurescape of flying cars, Uniblab the AI coworker with a bad attitude, and workweeks of one hour per day, two days per week. For millennials, the future was defined by Back to the Future and Tron. Unfortunately, we still don’t have a real hoverboard.
How Close We Are to the Future
Augmented reality (AR) has had several false starts (yes, Google Glass, we’re looking at you, through normal lenses). But have no doubt—practical AR is coming to a market near you sooner than you think.
The tech behind AR has been around for at least two decades. In the early 1990s, the Air Force started working on a heads-up display (HUD) for pilot training it called “virtual fixtures.” Luckily, other terminology won the day after a second experimental group published a study titled “Knowledge-based Augmented Reality for Maintenance Assistance.”
Naturally, game makers have shown the most interest, but that’s not where the real action is in the AR development. Pokemon Go was only a test. Here’s a look the latest applications of AR that will have a much wider impact on society in the days ahead. Read More
SmartBear—a company that creates monitoring tools—released another 35 page, detailed study of code review and collaboration. You can read the whole study here, but who has the time for that? No need to worry about missing out, we read it for you and pulled out what we feel are the highlights.
The findings are a compilation of responses from 550 developers representing about 30 different industries. Some of these industries are computer software, mobile development, systems integration, aerospace, insurance, industrial manufacturing, and game development. All sizes of organizations are represented from smaller teams with just a few developers to large companies with over 50 software team members. Read More
Did you know that 75 percent of executives anticipate their organization’s software projects will fail? While IT projects are notoriously challenging to plan and measure, industry studies reveal that failure is common and just as costly as you think.
No matter your philosophy on agile, scrum, waterfall, or some mix in between, we feel there are few things every good project needs to be successful.